Ftl Small Bomb - With three weapons slots it can be tricky to. The Small Bomb I feel might be slightly more useful as it isnt stopped by defence drones but it also doesnt have the potential to breach or stun.
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Small Bomb Small Bomb Self-teleporting explosive that damages systems and crew but not the hull.
Ftl small bomb. They act like ordinary missile bomb and minelauncher weapons but do not cost missiles to fire. The Arty on the other hand came with the ship and is kinda sentimental I suppose and also does hull damage. However the recycled ammo is of worse quality than standard ammunition so these weapons tend to perform worse less damageslower chargeworse chance of effects than their missile-dependent.
I personally prefer the small bomb. Fires 2 shots that deal 1 damage to rooms with a system or subsystem and double damage to rooms without either システムかサブシステムがある部屋に1ダメージ与えるか何もない部屋に2ダメージ与える弾を2発発射する. Burst Laser MK III Bio-beam Breach bomb Hull beam Hull laser II Heavy ion Breach missile Fire bomb Vulcan Terrible.
Bombs are a fun weapon in FTL. Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good. Flak II Charge laser 4 shots Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent.
30 scrap 1 power and 8 sec cooldown is dirt cheap for a great supporting weapon. Shield buffers will cause it to not even take down a bubble nearly all small systems are 1. They teleport directly onto the enemy vessel.
Can be purchesd outside of the crystal sector achived from a reward or loot and is one of the starting weapons in the mantis cruiser type c. Hull Smasher Laser. When do you swap it out.
Multiverse was originally intended to be a small weapondrone and ship pack but a need for lore to connect the new factions and a growing dev team lead to larger ambitions and eventually Multiverse bloomed into a full overhaul project. 17 Cluster Heal Bomb. Dont buy the heavy laser but keep it if you find it its a great 4th slot weapon on par with the small bomb.
Indeed the Small Bomb is so good that it poses a tricky question. Costs 55 scrap and has level 2 rarity. Small bomb was free.
Requires 1 power and takes 13 seconds to cool down. Fire Cluster Bomb Deploys 3 small self-teleporting explosives that are designed to damage crew members and ignite fires 2 power 18 second charge fires 3 bombs that deal 1 crew damage each with a 50 chance to start a fire and a 3 second stun. They use up a missile each time they fire but they dont fire in the conventional sense.
1 Flak 1 BL2 BL1 Charge Laser Hull laser 1 Chain laser flak 2 2 Halberd hull pike heavy laser 2 Good supplementary weapons are dual lasers if you begin with it small bomb heavy laser ion blast. Damages personnel for 30 and systems for 2 with low chance of fire. Recycler weapons are a small group of weapons that recycle random pieces of junk and turn them into ammunition.
Use it liberally in sector 1 to reduce risk. 1 List of bombs. Tier 2 --Good weapons for the dedicated gunship.
Thats the important bit really. Small Bomb is a great boarding support weapon and can also disable enemy weapons. Also the small bomb charges more quickly IIRC and it takes less power.
I want my bombsmissiles to be taking out their systems. Ion Blast Mk 1 I put this in Tier 1 just for how cheap it is. Can target your own ship Costs 45.
If I can keep their stuff disabled lasers can punch through the hull just fine. It isnt true that a bomb isnt good for hurting systems like someone else said if you have some missiles hoarded up it can absolutely make a difference and small bomb is better at dps and missile efficiency - and additional damage halts repair for as long as a breach on many systems. They do the same 2 damage to systems right.
Pegasus missile Ion Bomb Glaive Beam Hull laser I Ion blast Burst Laser MK I Swarm Charge laser 2 shots Mediocre. Small Bomb Fast unstoppable little weapon for hammering enemy systems and crew.
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