Ftl Ion Stunner - The Heavy Ion is garbage. Ion weapons deal ion damage which disables systems by forcing power out of them.


Faster Than Light After I Stunned Him With The Ion Stunner I Teleport My Boarding Crew In

The Kestrel is the default cruiser in FTL and the only one available when starting the game.

Ftl ion stunner. Im playing Kestrel C on Hard and still have the initial Ion Stunner in Sector 6. With just 2 power you can almost have MK II firing speed and also have flexibility in being able to charge up to 3 shots at once while waiting for the other weapons. Ion Stunner Ion weapons can cause system damage without causing hull damage.

The stun gives it more personality and clever uses. Got it on my last run but I was a boarding crew so I stuck with my Ion Stunner to lock a room down and run the manti murder crew to mop them up. If there are no shields or it is an ion bomb then the ion weapon will effect the room where it is aimed.

Double-tap 2 power 2 shots 1 ion damage each 5 second stun 13s cooldown costs 45 scrap. Heavy Ion Stunner. Flak should usually take down three layers of shields so heavy lasers work real well with that.

2 ion damage which stun for 10 seconds. 1 The Ion Blast 1 fires 2 seconds faster. The Ion Blast and Ion Blast II are both reasonably good.

1 -- Ion Blast I -- Warmup Time. This ion weapon stuns crew inside the room for 10 seconds 2 power 16 second charge. If all shots hit the ion will disable a second weapon even a two-power weapon.

1 100 Chance to stun for 5 seconds Power. If you find one consider keeping it in a weapons slot even if you cant power it. Ion Stunner can help with crew kills.

I did get a ton of use out of the Chain Laser and Ion Stunner which I was still using as late as Sector Seven before the enemy ships began showing up with the full four shield bubbles and rendered them impractical. You can fire the Ion Stunner immediately and the shield will still be down for the lasers. Enemy Heavy Ion Halberd is a much more precise dodge.

Systems effected by the ion effect can also not be manned so any crewmember bonuses will not apply. 1 How Ion Damage Works 2 List of Ions 21 Simple Ion 22 Ion Blast I 23 Ion Blast II 24 Ion Blast III 25 Tri-Ion 26 Heavy Ion. 30 Scrap Ion Damage.

The Ion Stunner is to delay repairs on a damaged ship and with the dual lasers makes it a cost effective weapon setup and easier to upgreade. Burst Laser II is phenomenal. Ionic elite 3 power 4 shots max 1 ion damage.

The significance is if I pair two of these up I can easily lower any level of shielding by staggering the shots. The swallow is unlocked by reaching sector 8. This is a fun ship to use not too overpowered and not too weak.

IMO charge ion is better then ion blast Mk II. The Ion Charger is similarly serviceable. The Ion Stunner is even better than the Ion Blast I.

Cattle prod 2 power 2 ion damage 7 second stun 14s cooldown costs 50 scrap. Main problem will be taking the time to upgrade weapons two more times but once you got it thats 6 damage to any room plus a chance for breach or fire. If the enemy has shields up and the ion weapon hits the shields the ion damage effect occurs as if it had hit the shield room.

The variety of crew allows for dealing with most situations but upgrades to the lasers are a must to beat the game. Ion weapons do not ususally damage hull systems or crew. This includes crew in the shields room if the shields themselves.

This ion weapon stuns crew inside the room for 5 seconds Costs 35. Requires 1 power and takes 10 seconds to recharge. -- Ion Stunner -- Warmup Time.

35 Scrap Ion Damage. Heavy Ion Stunner charge time returned to 13 from 12. Hack shields as you typically want to do anyway make sure the shields take a point of damage somewhere in your volley then leave the Stunner.

Artemis is okay and is the only one that is even mediocre. Also Ion stunner is niche good if you have 2 of them and a fire or breach bombmissile perma stunned while. The type C starts with dual lasers and an ion stunner making it worthless against tier 3 and 4 shields unless better weapons are equipped.

Phase Ions Phase Ions pass through shields dealing ion. Ion Beam and Fire Weapons also unlock blue options. Layout C will start you off with Dual Lasers and an Ion Stunner.

Burst Laser I is serviceable. Stuns all crew in affected room for 5 seconds. Ion weapons are blocked by shields and the ion damage is applied directly to the shield system instead of the targeted room.

Use this liberally in sector 1 to reduce risk. Ion Charger Mark II. Armed with a dual laser and an ion stunner I.

Heavy Ion Stunner stun increased to 10 seconds from 7 Vanilla is 3. It cant self-stack without a Reloader for an authentic Engi B experience. Ion Burst Stunner.

Ion Stunner. Renamed to Ion Blast Stunner. But sometimes its be better to fire them together.

The Chain Ion is little better. I was shocked to find that it wasnt just a slower and strictly worse Ion Blast I. Fires 1 shot with 1 ion damage.

FTL can be like that sometimes. Costs 50 scrap and has level 4 rarity. Apr 8 2014 312pm.

Ion Stunner did good work. Heavy Ion Stunner Ion weapons can disable systems without causing hull damage. Personally Id sell off the ion stunner and get the heavy laser II.

This is a good setup for early ships but you will need to upgrade your weapons if you want to defeat shield level 3 or higher enemies. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews.


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