Ftl Fire Bomb - Once the trapped crew are dead 1 fire will burn the gun down to nothing. Bombs deal no hull damage but can damage or disrupt enemy systems and crew.
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Faster Than Light will help you decide which of these weapons are best for your needs.

Ftl fire bomb. 20 seconds to charge something that cant. Does no system or hull damage with initial blast. Fire beam is terrible.
Fires 2 shots that deal 1 damage to rooms with a system or subsystem and double damage to rooms without either システムかサブシステムがある部屋に1ダメージ与えるか何もない部屋に2ダメージ与える弾を2発発射する. A specialized Cluster Bomb developed by the orchids. They can also be teleported onto your own ship cluster bombs will only shoot once and no bomb will miss in this case.
Can only create fires in a single room. You can use LCtrlAim to force the opposite of the current autofire setting ie. Breach Bomb I 1 Power This bomb deals 30 damage to any personnel it hits 1 damage to a system and has a high chance to cause a breach.
If playback doesnt begin shortly try restarting your device. As FTL itself mentions if you hover over the AUTOFIRE button. It can replicate 3 warheads against enemy ships for the price of 1 missile Costs 50 cannot be bought Fires 3 bombs that deal 2 system and 15 crew damage each with a 40 breach chance.
They use up a missile each time they fire but they dont fire in the conventional sense. Bomb launchers fire a teleporting bomb directly onto the ship bypassing all shields and defense drones and dealing damage to systems and enemy crew. Uses 1 Missile to teleport a bomb into targeted room to bring on the heat Useful for burning out pathetic humies and destroying systems in the process if you can get enough started the ship will burn itself out of life.
The Ion will only jam a system delaying and doing nothing if it misses. Bombs teleport themselves directly into rooms bypassing shields and defense drones. Hull Smasher Laser.
It can be spammed in the shield room drowning that in fire and they will be unable to deal with it. Requires missile to launch. They can miss but.
Does no system or room damage. If youre not in danger and the enemy doesnt have a medbay a few fire bombs can kill the entire enemy crew and let you capture the ship. Hold LCtrl while you aim each weapon you intend to autofire which will then autofire while the overall autofire control is turned off.
Most races extinguish fire based on their repair skill so Engi are the fastest fire. On top of this you will need the explosive replicator augment and hacking to get you through your run and to seal the shield room or alternatively a rockman boarding pair and a. They cost missile ammunition to fire.
Faster Than Light - How to Reach the Flagship and Win. Captains Edition introduces a new weapon as the Flak Gun Mark I that fires 2 shots for 1 power bumping the vanilla Flak I and Flak II to Flak II and Flak III respectively. For the fire bomb strat you will need to find at least two fire bomb weapons but more better.
Tips for dealing with fires Send crew members in to extinguish the flames. They are the only weapons that can be fired at your own ship. Videos you watch may be added to the TVs watch history and.
Like missile weapons they consume 1 missile when fired. They teleport directly onto the enemy vessel. Dump a fire bomb in a room followed by.
Can be purchesd outside of the crystal sector achived from a reward or loot and is one of the starting weapons in the mantis cruiser type c. Fire Beam is great for starting completely out of control fires fire bomb usually doesnt even cause any damage before being put out and is really only useful as an adjunct to Rock boarding. Where it really shines is used in combination with Rock boarders.
FTL SMPK Insurrection Hard mode fire bomb with rock boarding run. Fire Bomb Mark II. Bombs are a fun weapon in FTL.
Ftl Fire Beam The following guide to bomb weapons in FTL. The speed of fire spreading is randomised. Fire however will torch the system after a few casts.
As they are otherwise unchanged from vanilla the complete description for them can be found on the Vanilla FTL wiki. Fires can quickly get out of control especially in a four-tile room. Many weapons and drones have a chance of causing fires but some have a much higher chance -- especially the Fire Beam Fire Bomb and Fire Drone.
Requires 2 power and takes 18 seconds to charge. Does a 4 second stun to crew as well as 30 damage on blast.
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