Ftl Mind Control Worth It - If you have a teleporter and moderately combat-capable crew the slug systems can be highly rewarding as they contain a high proportion of ships with only 2 crew that are very easy to board and capture even if. Some engines to jump around something to get past the zoltan shields be it weapon drone the bypass some way to deal damage in all three phases so many options from weapons through clone bay or crew sacrifice to fire or mind control.
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Its a valuable system for its priceits just that other systems have huge advantages if you invest enough into them and MC isnt that amazing until endgame which is exactly when you have the scrap to invest.

Ftl mind control worth it. Instead of writing a long guide I made a simple list of dos and donts for FTL. Also consider upgrading sensors in case they get hacked making mind control harder to use. Its one of the best systems you can get.
It costs 50 scrap but since it cannot be bought and it only spawns as a. Its so easy to get sucked in flustered worked up by a tricky skirmish to forget you can just stop and literally pause for a minute or a lifetime to get your bearings and catch your breath. Mind Control Convince him to make it a better deal.
A single point of damage is enough to make the missiles harmless and once damaged you can disrupt repairs with boarding and mind control. 18 hours on record. Having more shots is good even if its something slow like a Hull Laser 2.
Fight the Pirate Ship default rewards. Yeah level 1 Mind Control is amazing. Weakness in one field just means you need to get good enough in other ways.
Mind controls cooldown is reset when you jump but teleporters is not. So my current favorite. You can also counter enemy mind control.
Use it on phase 1 and 2 in the shield room guy to. On the FS mind control the pilot just as you launch your. On its own Mind Control allows you to temporarily reduce enemy evasion by targetting the Pilot and if the enemy has no MedbayClonebay you can eventually kill all the crew.
Cheap only need one power counters the enemys own Mind Control no matter how strong it is lets you remove or at least severely reduce an enemy ships Evasion prevents enemy from repairing systems can essentially kill two enemy crew if used while boarding. You have three empty system slots to fill so try to buy your first system a little early. Human human rock to cause some chaos in the enemy ship.
The speed of your volley matters less as the game goes on especially once you have hacking. Its also well worth 40 scrap to upgrade a Basic Laser to a Heavy Laser. Mind Control is also cheaper and neutralizes enemy mind control which can be very helpful particularly against the flagship.
I have personally finished hard with every ship in the game but I noticed that there is a lot of information out there that I consider inaccurate. FTL is a great game because it has so many variables to account for and this is especially true for hard mode. Lose 45 scrap and receive a random weapon.
FTL is unmatched for me as a game about calmness amid the storm. Mind Control Hacking Teleporter Cloaking Drones ARE NOT a non-essential system. Deals around 30 damage per second to enemy non-shell crew on board quickly annihilating boarders mind control will NOT change this regardless of who gets controlled Its ID is RADIANT_GAS.
Its versatile but indirect compared to other systems and unclear how much it will help. Mind Control is useful if there is a powerful crew-member unlike the others ie. Combat drones can do a great job of taking down the enemy.
My preference for order of extra systems is. It is extremely useful to try and acquire Mind Control as boarding parties are extremely dangerous especially if it is a Mantis and Rockman. Mind Control This system is a bit underrated and most guides advise against it.
OTOH for choosing a favorite as opposed to a best combo cost is no object so Im still going to choose Cloaking. Mind control works as a cheap option for gun-heavy builds to get some of the advantages of a boarding build while also helping out on stage 3 a bit. Defense drones will keep you alive through most fights.
This is another reason not to make drone control too cheap. Level 3 is incredibly disruptive. Early mind control is an interesting pickup.
Learn a valuable lesson and move on. - Mind Control. Lets hope it was worth it.
You transfer over the scrap but he reneges on the agreement. Hacking system cost reduced to. Mind control system cost returned to 75 from 80.
With a little support and good defense you can crew kill most ships much better with higher level MC. Consider upgrading mind control. Sector 1 distress beacons are worth.
Teleporter Hacking Cloaking. I told you this was a dangerous place Lose 45 scrap. However if you find yourself using bombs and boarders it has great synergy with that.
One of the biggest benefits of level 2 Mind Control is that you can use it on the flagship for crew kills without boarding. If you are strongly dependent on a mind control system avoid slug nebulae as the slug ships in those systems are crewed entirely by Slugs who are immune to mind control. Always put your first pair of boarders in the missile room if you have more than 2 boarders the next team should go to either shields or on phase 3 to mind control.
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